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BC4ESE is embarking on the game-based learning road to Social Entrepreneurship!

The BC4ESE project has been an interesting road to be on so far. We have started from the research on the “state of art “of Social Entrepreneurship (SE) in the project countries. Further, the background research we carried out at the beginning across partner countries confirmed that there was a lack of game-based learning training provision on diverse skills, we wanted to train with the game, and our search for similar games showed that there was not focused on social entrepreneurship at all. However, we succeeded in gathering some of the examples throughout the countries (soon entire research available online). 

As it appeared from the interviews conducted with young people within the frame of BC4ESE project aspiring Social Entrepreneurs experience a high degree of uncertainty while embarking onto the entrepreneurial path. Gamification could be a very useful tool to conduct simulations and scenarios on their future entrepreneurial endeavours. The simulations of the scenarios could help them in estimation of risks and developing resilience, while setting up their real social enterprise. Further, at the first place, game-based learning could contribute to minimise risks and percentage of failed SEs in the start- up face, by examining the business case versus sustainability criteria etc.  

So our vision received some empirical confirmation, and we set off on a challenging process of developing very innovative online games. Together with other project partners, we have come up with diverse scenarios that will be turned into games. We will be further testing them with the aspiring Social Entrepreneurs (young people), and hopefully, we will attract them to the social business model in their future choice of work. 

We hope that this unconventional way of learning will become more and more mainstream and that more young people at schools will be exposed to such a method that combines fun with learning. 

We committed to work hard to raise awareness of the game-learning and we hope to share its results in different settings so that more people and organisations can benefit from the experience and will continue to make use of dissemination and other opportunities.

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The BC4ESE project is co-financed by the ERASMUS+ programe of the European Union and will be implemented from January 2022 to January 2025. This website reflects the views of the authors and the European Commission cannot be held responsible for any use which may be made of the information contained therein (Project Call: ERASMUS-YOUTH-2021-CB, Project no: 10105201 )

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