The aim of this document is to look at the digital gamification and digital role model education methodology in teaching entrepreneurship topics to youth in European and Western Balkan countries, members of the BC4ESE project consortium. One of the aims of this publication is to develop gamified digital educational resources, tools and activities that teach and promote social and eco-entrepreneurship among young people, while the ultimate goal is to encourage more young people to start and develop eco-social enterprises and ensure that they have access to appropriate assistance and support in every phase of their entrepreneurial path.
ADP-Zid and Hub Nicosia are the responsible partners for the production of this deliverable with the support of all of the partners of the project: coordinating partner CEDRA Split (Croatia), Local Development Agency Prozor-Rama and CDP Globus (Bosnia and Herzegovina), Young Ambassadors (Serbia), Diesis Network (Belgium) and CSO (Montenegro).
This document is divided into two main parts: the general background information about the concept of gamification and game-based learning and their application in entrepreneurship education and each country’s analysis.
For each country, we have focused on the following points:
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